Monday, March 5, 2018

Geometric timespace geometry: level 1


Spacti, Whole knowledge of my current domain

Spacti represents the totality of the previous post, from the angle of above, thus he represents the aver and unity of the qualities just mentioned at the edge of the last blog post.

Thus he represents:

  1. Origin
  2. Cardinals 
  3. Reaction
  4. Advancement Meetups
  5. Eventuality
  6. Orientation
  7. Goalposts
And the unifications of these things, however the topic of this post is not to go past this situation but to simplify and discover something new from the insperation of this location. Such that we will be creating a timespace world of interaction, that is located outside perception in another direction then the atom.

We will also apply the theory itself to the insperation and the goal of its creation. Such that we will use the above list of variables to construct a more complex system of reality, in similar to substancience in nature.

Thus to begin, we will list our goal posts, they are as follows:
  1. Interactible system
  2. Use in timespace exploration
  3. Goes outside traditional physics
  4. uses math
With these basic goals we will now drift towards our system from and origin as follows:
  1. Mirrors above 8 systems
  2. Drawn geometry
  3. Outsider locations
  4. Mirrors reality unequivocally
The system begins now:

Geometric timespace drawing travel. Towards animated timespace animals and environment.

This is an instructional guide to geometric timespace feilds for directing reality, these are a form of matter that exists outside the observable, meaning they exist within their own substrate of reality, thus they cannot be accessed with the same tools, nor the same results. These geomtric shapes can be designed in accordance with the will and are thus shapeable tools of advancing and completing situations. 

Each of its linear aspects has a physical quality to it, that helps better describe and understand the mechanism behind these objects that aren't in reality but can be controlled easily. Through directing the flow of time within your desires. 

However, the nature of these geometric shapes is still quite uncertain, beyond the potential to draw these things constructively, going from linear worms to mapped animated environments.

However, to better understand how they function, I will physicalise them into the fabric of reality.

Firstly, we should begin by understanding the nature of them, before we relate them to physicality thus we create a metaphysics of timespace geometry, starting with the application of origin.

Origin points in time

The first place to begin with any subject is always the beginning of the situation and thus it is wise to begin our understanding of the nature of these qualities, with the beginning of them or the origin of the time itself. We therefore must describe the variables involved in a starting point.

The equivalent variables to the knowledge base we've acquired, in this case are:

  1. Faith -> Local
  2. Wisdom -> Rescources
  3. Fear -> Limitation
  4. Madness -> Effort
These concepts are the essential origin data, that we require to better sustain our cicumstance of beginning. They are better described as follows:

Local: Is the location of origin, where one starts their situation of interest and how they or it will begin. The basic physical environment of  beginning, the basic setting for the scenario that follows.

Rescources: Similar to the location, the rescources are the smaller units of ability within the thing or individual that permit the things possible within that specific local, such that the things acquired previously are the rescources.

Limitation: The known things that one cannot do, the basic rules of reality in the local rescource dinamic wich provide the things that are and arent possible to that point, their are no trees where their are no trees.

Effort: The energy form of the situation, how much effort is going to be used to attain this future of the origin, which potential feild of possibility will it enter through that effort is dependent on that effort and thereofer it is relevant to the scenario.

The basic understanding of these principles is required to better know the physical laws of these strange qualities. The manner of their physics is uncertain currently, but we will follow through on that now.

The essential understanding of these qualities as the physical forms are as follows within the timespace realm:

Locals -> Feilds : Which are the empty container of data within wich certain objects drawn are held in containment each is unique and built from the  drawns in question.

Rescources -> Drawns : Which are the objects within the feild that contain within themselves limits that effect their own destinctions within the system.

Limitations -> Cores : Which are the limiters of the situation within the object itself in relation to its kind, such that they destinguish the variety of things in question by existing as the definition of that thing itself

Effort -> Energy : Which provides the capacity to change the core, drawn or feild within the circumstance in question to varieties of other differences, this effort always equals the value put into it.

Aka: Feilds store Drawns wich contain Cores, all of which are effected by energy in simple terms.

These four variables can be made into a basic math equation that will become relevant later on with its relationships to other things within this topic. It is below and is not division nor addition operations.

3{2{1
------- 4 -> 1 == 3}2}4
    4

If 4 was directed (->) at 3 the result would be different.

Well looking back at our end goals, we have already begun to use math within our situational system of time, as you can see I have changed added a core within the feild and my own specific Drawn body. 

Whats interesting is the relationship between this equation , you or another object. This is why the equation functions better when you reference words instead of numbers, because its an object oriented math rather then a numerical measurment.

Forest{Axe{Broken
------------------------ ----> ( e -> Forest ) Gather fallen wood.
Trying to get wood

Thus we have a basic timespace basis for travel among its essential limits, objects and location.

Still we have more things to venture into with the following


Cardinal Directional spin:


When thinking of how to acquire the thing we seek, their is an effort involved and this effort energy permits the capacity to go in that direction, however dependent on how it is approached in thought the result is different and dependent on direction of travel.

If you think of a point, and draw a line, we discuss this portion as the direction the line goes in after exiting its origin.

We'll divide the topic into four parts as per prior traditions of use. In reference to the situations idealised model, to better create a system of exploration.

Ita ->  Straight
Morius -> Poled
Ypoc -> Merge
Aver -> Pattern

These things are the four systems of direction when seeking out a means of effort that results in the ideal end. The following explanation and equation will further advance our understanding of their properties:

Straight is the direction travelled after origin and the travel towards the end goal. This is how we travel across time and the means through wich the end goal is accessed from one time zone to another.

Poles are the things between these two points that must be avoided to gain access to the thing on the other side of the linear direction, essentially they are problems to help orient the situation.

Merge is the force by which the poles bond with the straight to create the resulting readjustments through which the passage towards the other end of time is accomplished.

The resulting pattern is the final concept in this circumstance and results in the the guiding system for the travel across the time zones, permitting the resulting circumstance required to come about.

The system that is created permits the drifting across time zones in a very relative and concise manner, as will be properly described in the following equations.

1->B<-2
      !
     X = 3

This math equation is incomplete, because it lacks the actual means to guide the individual in the right direction, thus this simply states that your origin when merged permits a reorientation towards a greater location. To know how to do this reorientation is the what we learn in the second equation. This is finding the problem root value of the circumstance. It is the advancement of the previous equation ( due to it being innacurate )

Limitation + modification
------------------------------- = direction of travel
              effort

This equation is explained by the following explanation, one takes the limitation and simply modifies the situation according to that limitation, divided by how much effort you want to put into it, this produces the direction to travel in. For example:

No wood + look for more
------------------------------- = Look for more wood in the surrounding 10 km.
              10 km

Thus when this equation is placed between the numbers one and two of the previous eqution ( B ) then we are able to orient the direction to go in to arrive at our destination.

Though we must know where were going to know how to orient this equation in the first place, such that it actually goes somewhere.Combining our first and second equation, we have:

 3{2{1
 ------- 4 -> 1 == 3}2}4
  1 + 3
(-------)
     4
That looks confusing, but its the previous two combined. 

Anyways, we need to move on to the later portion of this topic, the greater understanding of this orientation ( basic options ) Thus I will expand on the physical portion after the four first things are understood.


Optional distance ( probably not optional in the way you think )

The distance traveled between a thing and another can vary and their are atleast four kinds of distance one can travel between, through this travel we can take up consecutive distances of travel towards our desire and as such create productive journeys that end in a specific distance and could continue or further themselves past this level.

The four distances have names related to how difficult they are to travel too:

Minute: A short and simple distance that requires little effort.

Hour: A distance of actual work, like the travel of this post.

Day: A distance of a long length that will take days to complete and properly manage.

Year: Much longer then a day or two, this will require a lengthy period of effort to achieve and thus likely requires others to help with it aswell.

Each travel distance represents the amount of time it will take to complete the journey, not total but minimum, thus you use comparitive levels of work when measuring the potential length of time, but this is merely an estimate of time. For example, this project will take somwhere from several hours to a few days to complete from this point.

However these time periods can also be linked to the kind of work you are hoping to achieve and their are different forms of those inventions that can take less or more time, for example:

If I wanted to go to the past, i have atleast four options:

Coincedence ( Minutes )
Museum of history ( Hour )
Design a videogame interface ( Day )
Reconstruct the entire event with actors ( Year )

Thus this aspect of the work travel, is simply deciding how extreme you plan on going with your desired outcome in question, are you spending a weekend on this project or are you spending your life on it, depending on the answer, you will come to a different result.

This is the means by which we decide how far we go with the system in question, to better work on its process. 

Their is further detail after this within the basic physics understanding that we also wanted to explore, after that we will continue with the other end of our journey of travel. 

Physical study of spacetime "Putty"

Currently, we understand this means of travel as an equation, but it implies certain features of reality, atleast in basic, about travel through spacetime itself. We find ourselves in a world ( Feild ) containing objects ( Drawns ) that behave specific ways ( Cores ) and can change this structure or space by traveling in time ( through it ). To do this, we map out the cores of the world, the limitations between us and our future point, such that we attain that location.

We can thus travel across broad spectrums of reality, through understanding this tool, so long as they begin where you are. It does however take an actual journey across it, to attain that location.

These basic strings or lines of travel are the essential means to broad interactions and through our growing knowledge of them, we will be able to make arts of the strings that link this point in life to another. 

These links across time, are not in time and rather exist outside of life, within which they are oriented within the angles available, their exploration leads to their specific realisations in spacetime. Our perspective of them, is merely the travel through one and the process within wich we take.

Therefore, we cannot observe one of these directional references, while using it constantly. What we can do by not seeing one, is project where it will lead and journey there, through our process of thought. However, it is possible to manipulate them effectively, as we will observe later in this post.

Goals to travel to.

To better know the travel system, we need to understand the other end of this journey, to better know where were going and what this really means in physical.

We do so easily, with another sphere of feild. To better know our goal, this is a good starting point, as it tells us what were looking for (it also helps to remember I sort of did this with this very post.) If you don't know what I mean, I mean that one takes the feild, drawns and cores of the future point and lists them as they would the origin.

Forest, Magic, non-coincedence
--------------------------------------
            Year level effort

However, we do not change this one, instead we use it as the other end of the equation, the place we want to make our current circumstance become. Such that it advances towards the second point of interest.

This is the exit of the travel, where it ceases to journey and thus we use it as a means of coordination for the origin in question, which would look the same but be changed towards the other ends goal. Their is no inherently new information within this portion, as one feild is the same as another.

Orienting the future:

Once you've developped the two ends of your travel journey, and have made basic adjustments based of your cardinal direction of travel, it is now time to orient your journey from the other side, because without a general idea of where your going, you will not find exactly what your looking for.

Essentially this is very similar to cardinal direction, except the travel state is in reverse from the future rather then towards it. What your doing is figuring out how that future event takes place from its perspective rather then your own.

For example:

magic without using coincedence is not science, thus to find magic we need to figure out where the two meet from the future back, where the present can diverge to the future. 

In comparison to Cardinal direction, which would find the limit between the two by saying that magic would require mana almost certainly and that through that we seek out mana. 

The difference is mostly that your building a bridge between past and future, through alternating between deconstructing the idea in the future and reconstructing it in the past ( present ). Thus try thinking of means of deconstruction in orientation and reconstruction in cardinal direction.

The function almost the same, one however travels in reverse and transfers the information back to the present, much like saying that some advanced virtual reality requires nanobots in the brain, while we are trying to overcome the limit of the very concept. 

Their are several ways to work with the two sides of this interface, ask questions on how you want the circumstance to arrive as you search along the line of time, noting that the end result may be simpler then initially imagined.

Thus using deconstruction and reconstruction of the goal to arrive at its end is quite useful for arrival in that point. What is uncertain is how quickly this will manifest over the course of the attempt and work involved. As you may realize their is more requirements then initially anticipated, thus this focal work may take time.

Instead of asking how to overcome the limit, you ask what the limit was, to then unravel the right direction to arrive at the destination, instead of overcoming the limit with cardinal direction, you generate the limits to then overcome. 

In many ways, you've already learned to do this with cardinal direction, but its vital to seek out the difference between your present and the future.

Advancement in the physical study will be done together after the three remaining aspects are mentioned.

Eventuality of arrival

As you traverse the limitations towards the goal, you should also consider the consequences of your actions and resolve them as you approach the very thing you create, such that the limitation advances in an appropriate manner. As certain things do have consequences that are forseen through the journey ahead.

Further, you may note requirements to attain the time zone that may require outer persuits towards the eventual one, thus you may be required to continue using this tool to approach those lesser goals of the higher goal. 

These two aspects are this corners topic and permit the arrival to be smooth and not sudden, as you do not want to spoil the quest across time.

Put simply, think constructively about the thing you wish to do and move towards it appropriately with both work and ethics, this will greatly increase material success as the two are relevant ( material reality and the temporal travel ). 

Through working with the travel, the arrival leads to the conclusion and once you know what you must do to arrive, you have entered the eventuality, where it is merely the completion that is relevant, because you know already how to attain it. 

All you must do in this stage is the work that remains after writing out your plan, like taking the plane after having bought your ticket.

Advancement Meetups at the end:

This is the cascade of completion, when you have arrived and can persue other things following the arrival, however, I will take this occassion to give a complete example of the circumstances, and simplify the explanation to its basic four components.

In summary:

One takes their environment as a starting position and their end goal, then they orient the limitations from the future back, before working with the knowledge of those limits to encounter the end goal result. Aka

Start, End, Limits and Resolution.

Note that this basic coordinate system is not what it appeared at the beginning, when I completed it, but is still totally what I was looking for. 

However, due to the end of this post having not arrived, let us use the new model to complete the end of this post:

The end was geometry of timespace travel and not just travel.

Taking our end with our beginning:

Timespace travel -> Geometric timespace travel

We find our limitation:

One dimensional line of travel, which is hardly geometric like a square or cube.

And realise:

That we just have to draw shapes with lines. 

However, I cannot begin a geometric drawing right now, because this post is already quite large and I should really post this today. Thus I will continue with geometric travel at a later date ( five minutes from now i will begin ) 

But we will conclude this with an image of what dwells beyond the principle of this post.


The timespace cascade at the top of the staircase of dreams.

Sunday, March 4, 2018

Hard to grasp the complexity of the origin of these beings.


The ones that are like the past.

Originators

The beings before you are complex, as they are 5 levels above the reality you are accustomed too. I mean this without offence, because they are actually outside the quality of ideas we live in. It will become clear as I attempt to describe these beings from their origin as spirits of the earth.

If we begin at the beginning we can travel to the complexity of another world through them.

On the earth, where I am in physical and where the majority of people dwell, their are four concepts often encountered within our daily life. These beings have shown up in my discussion before, they are Faith, Wisdom, Fear and Madness. Whats interesting however, is that the above beings are not the same as the beings I discussed previously.

Because that was the known that everyone kind of understands to some degree.

We all know something like:

  • Faith is the beleif in something with an absolute certainty.
  • Wisdom can be the study of nature in an objective way.
  • Fear is when we see something dangerous and flee.
  • Madness is an idea that most do not beleive that is probably false.
Most people know things like that, they are understood concepts we know rather well.

These things are obviously not even the only things that exist in the modern world, this is obvious, however to list them all would take a while, even in that format so lets keep this section simple for what it represents ( the earthly knowledge ) we shall call these beings the originators

However, their is something I found after having listed and explored the above things that is unique and not usually visited, simply because most people are not preoccupied with four highly opposite concepts ( which I picked up across time ) 

What follows from here however is not the same knowledge that most are used to, thus it may become progressively harder to understand.

Cardinals


What I will now be bringing up are the cardinals, atleast the first four I discovered ( their are atleast 16 more ). They are used in tandem with the originators to create other concepts. They are below:

  • Ita is the idea of advancing an idea through the previous
  • Inver is the idea of finding an opposite concept from the previous
  • Ypoc is the idea of unifying or blending two concepts into a new one
  • Aver is the idea of keeping the two ideas ( or more ) seperate but interacting.
These beings are better explained through example however, especially if you arent familiar with what they do, so let us apply them to the originators we have mentioned:

Ita and Madness

Madness is often delusions that aren't realistic compared to what we know. However some ideas that seem insane can be real when proven or shown true.

Inver and Fear

The opposite of Fear is bravery, the capacity to face up to the scary thing and perhaps fight.

Ypoc, Wisdom and Faith

The two mentioned things when combined create a beleif in science as the way to advance life and improve it considerably, while holding true to the gods of science and ensuring true and rightful testing and experimentation.

Aver of the three things previous

This is a concept that took the previous generated ideas and made a new one, This is the study of braving scary ideas such as fearful laws in science. Then finding crazy but truly innovative ways to approach the solutions to those fearful laws, while still taking total interest in the testing of these new ideas with theories and experiments. 

As you can see, we created a new philosphical feild of interest in merging these various ideas together to create some new form of approach for something. You could apply ita again to advance the initial idea further and improve its own specific work, towards its greater goal of resolving laws of science.

Thus we know that cardinals in their various interactions with things that exist, that we create new ways of doing things, through those original things that showed up in the past.

The things after the new. Desires


Then their are many things that follow from after the discovery of more then what we knew in the beginning of this story, through which we can try to do things we never imagined and explore questions we have not asked.

From here I persued the unknown, the thing we just didn't know and went in search of a way of organising the principles of anything together. In doing so I came up with a basic situational based scheme of organisation for my own view. Which may not be what you want...

Their are several concepts to this basic scheme, we will begin with that, then follow with what is beyond this. The concepts are as follows:

  • Hwall, the things we want in this world that we seek out
  • Spoil, the things that can ruin the situations for others
  • Loweth, the system of what is unfair within the two previous
  • Raoth, the way to solve the spoils in some cases
The best way to explain how this desire related issue-interaction idea works is to show an example ( it is quite polarising aswell ). Thus the example follows, you will also note that this concept can come up often in life and is often why certain things are hard to achieve. 

However it is actually useful to study this phenomenon, it is however a totally seperate topic. 

Example:

Hwalla and her friends are at a theme park where the options are swimming or a roller coaster. Hwalla wants to go to the roller coaster, so does Loweth. However, Raoth and Spoila want to go swimming. Here's where it gets tricky, because Hwalla wanted them to hang out together, but two people want to go a different place. We need a final peice of context to really make this uncertain, this context is that Spoila also wants everyone to hang out, but wants to go elsewhere. 

Hwalla and Spoila, both want slightly different but similar things, Loweth and Raoth have possible ideas on how to solve this issue. Loweth argues that they should stick together and decide which to go to among the two. Raoth argues that they could split up and go their seperate ways to hang out later.

In both solutions, they're not perfect and effect one half of the wants of the two girls. Either case is not perfect and their is one more solution, they could go to both, but the theme park closes in an hour. 

Loweth and Raoth do not agree either I might add and are both coming from their own desire. Thus we have a circumstance that is notably spoiling the desires of the people involved. These are why things are hard to get done in perfected ways in some circumstances and are hard decisions to make. 

Each option has an equal value, unless you can find one that resolves it. If their existed roller coaster pools for example , it might be a different discussion, but its not the case. Thus I will try to find an option that works best in this circumstance.

Without adding anymore rules, the better option could be to come back the next day with more time and go to both. Essentially, the context of a circumstance is highly relevant and voletile to the circumstances in question.

But what is the relationship between the previous generation of ideas concept and the one of spoils? The two can interact and the results should be properly dealt with, the one of the better ways to know how to deal with these kinds of problems is to initially be aware of them and consider them in advance and attempt to avoid them entirely, or if its too late resolve them constructively with the help of others trapped in the circumstance.

Better is it to avoid an accident then to figure out how to remove that peice of shrapnel from that location after it occurs.

While I could discuss the hairsplittings and scenarios for an entire blog post, I wanted to also discuss what I found as I moved past the spoilage, into the things we can do by stepping away from crcumstances that are spoiled as best as possible. Because through knowing the problem do we work with it rather then against it towards better circumstances.


Beyond the hwalls: Boredom the unmentioned

Since it is better not to spoil a circumstance, what can we actually do when working with our eyes on what we want, without spoiling it for others. Because their is alot out there and their are ways to find things far outside the things we know.

Thus I worked towards finding things really far away from earth, after thinking about spoil for a while, trying to find wild bizarrities I could not understand the same way. Probably because I wanted to see what else goes on in the "multiverse".

This is probably where I lost most people, because I'm catching up to the place I'm located in the thing I built and usually this creates a disorganized thought that is still incomplete, fear not I went beyond it to better explain it, but the edge of this text is still going to be difficult to know.

I wanted to know what was after the idea of spoil in relation to work within the many things that exist and I became so obsessed with it that it drove me mad, this led to me saying totally random non-sense and having no idea what I was going on about, until I realised I was whaling and was able to explain that I had just seen a cosmic entity called a whale, this being is genuinely meant to be incomprehensible, due to it being natural insperation for the attempt to understand it.

Thats how bored I got trying to find something past what I already had, boredom thus is a fabulous tool for find higher comlexities and is part of the board of things that I now use to generate new informations on reality.

Boredom and the whaling work hand in hand to produce new ideas, you get too bored of the situation of incompletion, driving the thought process into new territory which renders new ideas and causes the situation to advance. 

If you saw my previous blog however, I went so freaking far into the randomness of it. Creating a weird world involving animals as aspects of reality, however it was simplistic and not related to what follows ( except through coincedence and hairsplittings of connection, within a bored reaction. )

Thus I discovered these basic things, that I may have previously posted here:


This is my drawing of the whale.

This is the first whaling I drew, it became a universe

This is a later complexifying system of insanity realised.

Essentialy these things are things I did not understand, that I then tried to understand and discovered that I could infact comprehend them in the end. This is the beginning of some strange system of exploration, but I asked the question what follows from this in completion and this is how these were born:

I doubt you see the connection, so I will explain it.

These are the four things I mentioned at the beginning, the first one contains all the information I just explained ( the one with the floating mask ) the rest are inversions of the simplifaction of the information I just described in detail.

Thus they represent in simplification:

Green: Known things in a direction of interest unknown ( Taking something farther into new territory )

Red: Unknown sight of a boredom known ( Finding innovation in the seen )

White: Certain Feeling of understood qualia ( The resulting emotions of visions known )

Grey: Uncertain ignorance of unknown sound ( How to hear voices ) Their will be a warning so you can skip this part in red.

What do these mean then? 

Well, I will attempt to explain the basic ideas of each and yes, the last one is a way to hear voices that aren't there and gain new insights from nowhere ( or something )

The things that go farther in the thing before. ( Recurrences in time )

Now that I have gone mad in the eyes of most, as the eyes of the quantity of these things are different from the previous topics. Due to them being made of each directional pole. The coded view of this text can seem totally bizaar protecting some amount of people from the dangers of misuse in especially the last context. The things above are concepts that are quite new even for me.

We can understand the first direction of thought to be knowing things can be taken farther then what we know before, through the process of exponential growth and complexity, such that they become one thing among aliens of another kind (due to things going other directions).

Thus the very above image is an example of a curved and upwards spiral into the unknowns that are learned. However this is just a faithful thing, it has no substance or physicallity in greater use, merely a medium for advancing topics in new ways, what is interesting about it is that you can travel in a single direction that takes you higher, but does not provide more then what is done through exploration.

Thus let us find a second wisdom to learn from, that can greatly increase the utilities of our original things gained in the first process. Such that we gain more ideas in what we have done already, advancing the known in a newer model. Special updates that behave with the greater knowledge gained by the faithful uplift. We can then construct more advanced systems of momentum.

We do this simply by forcing ourselves to develope the topic further, to gain an advancement within the boredom of the thing we had before, creating a new tangent addition to the original system of realisation. We now have two directions of advancement, rather then one, that sculpt our reality in a unique beginning. ( refrence to what is actually farther.

These two and the later beings, are what are known as advancers, they travel across spectrums of growth towards higher complexity, but in this model cannot predict where they go ( thats whats coming ) 

The other two advancers behave similar in advancing things, but do so differently.

The third advancers takes an emotional approach to the feelings we get, to know how we feel in relation to them, to better keep the emotions in order so as to remain somewhat stable and not end up uncertain of the situation.

We use this one as an emotional inspirer, to encourage our work, thus we travel through mental images of feelings and explore the transient thoughts of our current adventures and experiences to find greater things within our emotional dictionary. Picking up random datapoints along the way.

Warning, voice hearing is next, skip to next red line!

If you want to hear voices, continue reading, but you know people go to the hospital in crisis because they hear them and don't understand them properly.

We use voices that don't exist to gain insperational criticism and complement to better gain access to random tangent lines of thought, in a manner that is mostly just random, this is a useful generation of quantities that continues throughout the day. 

We do this to better understand others views through random examples of those views that are actually originating from your consciousness in a manner that is always linked to things, because its all in your head. 

This is done by making random noises you hear, sound like words in your mind. Its quite simple. The following text is a distraction to hide the explanation in a chain of text so no one who doesn't want to know sees it as this topic has reached its end.

Must continue writing nonsense, until this looks less obvious, please actually continue past the red line to continue learning about the information I am sharing today. This is a distraction to safe guard the desires of people and the like. Remember that its in your head...

End of voice hearing instructions.

These are advancers, that permit the modified advancements of a thing, this is something I have never mentioned before that I find useful to the people who care, but I noted something else in the process of creating this blog post, thus I will share it with you.

Spacetime putty: A way to complexity in time

This is the furthest reaching concept I have found and is made of the qualities of the previous beings in a different direction of organisation. Thus this is the complexified system which permits its behavior as described, it is made from the original set of discussed kinds and their inversions.

If the first side of this substance is the originators, cardinals, reactions and advancers, then the inversion is the goals, orientors, eventualisers and meetups. Together they form a system of time travel in linear directions and are capable of predicting the future and causing the outcome to occur.

However, I know litte of these circumstances and thus I leave it here for now, when I return it shall be further advanced. 

--------------------------------------------------------------------------------------------------------------------------

In the cosmic sea, Pharath and friends studied some of its knowledge, specifically this difficult to describe idea, which they summarized as something a lot like parsemy, but with additional inclusion.

They realized they could use a system like this to travel in specific mental directions, through pointing it in that direction. Thus because they had yet created something like this, they began implementing it in their work.


  • Pharath, has views of morality and safety, he will decrease risks in surrounding areas
  • Hilisa has views of limitation and unlimitation, she will point it towards inversion
  • Sugu has views of faith and magic, she will travel towards the blend of its ideas
  • Vane has views of wisdom and science, he will make way to the idea of previous.
They can use this to create new knowledge in certain subject fields, which work in one direction. Thus they applied each once, on their ideas:

Pharath will substract things from safety concerns:

For example, in the context of the gas which permeates the environment, providing their abilities and fuel for their weapons, he knows it may be breathed in and cause internal harm. Thus he will cause it to subtract from itself, such that it avoids the breathing orifices and ensures it moves out of the way of breaths.

Hilisa with invert things to find their limitations:

When Hilisa needs to break a limit, such as how the smoke avoids, she says:

"It cannot move quickly enough"

Before ensuring it can through the magical property ( or physical invention, such as adding high power directional propellers )

Sugu, will blend the ideas she has towards new:

Using her knowledge of magic, she will blend component meanings to achieve new ones in colors between them. For example:

Black(Unity) + White (Purity) = Grey (Organisation)

This will help her improve her magic and even aid Vane.

Vane will add more detail to the knowledge with itself:

Because Vane can already attain properties through meaning, he must expound on their information on his own, for example:

Potency is undefined: Thus Vane defines it as the ability that something has in strength of itself.

He could then improve it further when he is lacking the information he needs.

Thus the four friends have learned a new trick and head off to the land of the wolves, to both help Wildcard advance his world, and their own.






Friday, February 23, 2018

Corebits and environments

Depending on ones focus within the objects around them, their magic is effected.

We know that in magic, their is a duty to seek out the things we ask for or their will be no means to acquire the thing we asked for, however did you know that their is a greater variable to what we seek that is often not considered?

This variable is the location and surroundings of the search for the requested object, for example if one asks for a crystal flower and seeks it out within the forest, they will likely find a flower covered in dew rather then a glass sculpted flower in an antique shop.

The persuit of these things is based on where you look after all and while the search may take you out of the way, on the persuit of the specific thing one seeks, the attempt to find it is always related to where you looked, which modifes the form of the thing acquired then.

Thus depending on the persuit for the thing and where you go in search of it, you can acquire several forms of the request, as their are always several forms of the thing seeked. Using this wisely, one can acquire the thing they want based on the desire specific search. 

Thus todays topic is based around the environments used on the persuit of the requested magic. However, this topic is also going to be related to corebits of the object and using these two things in tandem to acquire the requested objects. 

Corebits are the orbits of objects within a surrounding, and is best explained by thinking of the places something is likely to appear at some random time. For example we know that paper can be found scattered in cities and grass is very often found in forests.

Environments on the other hand, are the places you've been to or are going to seek out the thing requested magically, these two formations ( the orbits of objects and where you will look for them ) seem similar, but the corebit is the common ground of an object within and environment, while the environment is unique. 

Paper is found in cities as one of it's corebits, the environment is your city and it's likely hoods of being somewhere in that city.

Their are two main environments within which their are many more and more main environments could be made ( but this is another topic ) each location can be divided into forest or city, sometimes their are inbetweens however such as roads and highways ( both decent corbital locations ). 

Thinking of where something is likely to occure greatly increases the chances of the magic occuring, because magic can only enter in the places it is most likely to occure, this is a common mistake of beginners who assume a dollar will always materialise in their hand moments after they ask for it. 

The ability to seek out something after using magic is quite potent, because you did all you could do to achieve the thing you seeked. One does not acquire something by doing nothing and one should not assume they can. 

This is the concluded portion of the topic, seeking the right environments and corebits is vital for creating successful spells although it is not necessary at times. 

A mixture of old memories

My old memories, what is left is recorded in books over the last year. Some memories from even before are recorded within these books, they contain some of the roots to wherever the hell I am today.

Thus, I have an interest in merging some of the old stuff today into a new concept entirely, by taking some knowledge from old times and renewing it into something novel. As of writing these paragraphs I don't know what will come of it.

I will be taking the three following concepts and merge them into a fourth substance I have yet to understand.

Memilation ( better to remember then to totally forget )

Chemical Kinds ( categorisation of chemicals )

Boneshaker ( an anti-nature philosophy )

Their are two philosphies within this grouping of ideas and one theory of study, I do not feel like simply avering these concepts, because this would result in an identical form, to what was originally made months ago. However I will summarise each.

Memilation is the idea that we are better offf remembering our unfortunate memories because it increases the chances of them never occuring again, for ourselves or others, compared to continuesly forgetting the memory and having it occure consistently often.

Chemical kinds was a theory of categorising elements in the periodic table into smaller amounts of kinds, such that similar chemicals were arranged according to what they did, in such a way that they were easier to organise and study in a specific way.

Boneshaker was a religion in which natural plant life was considered an evil parasite that invaded the earth and replaced the stones and true life of the people, which strived to return to the old days of metal and not flesh, rejecting all natural existence for it's lies and untruth.

What I will do instead is split these concepts and rearange them, before blending them differently. Such that they are wholly new to what they once were. The list below represents the new concepts in question.


  1.  Unfortunate memory + evil parasite = Problematic memory bug
  2. Categorical element + returning to past = Organisational Return
  3. Forgetting + lie = Memory removal
Thus our topic for the day, is removing the false memories in natural elements of nature. Also called Mementurgy.

Through this topic, we will be altering memories contained within elements and objects of nature to achieve a new kind of reality, through which the capacity to live differently will be acquired from reality modification. 

This will use the help of a spirit and is dichotomous, thus their are two spirits in question here. The memory corrupter and the spirit of return. Still I wonder what the actual memory in question is, and what exactly is done to know where to find it and how to remove it. 

*I will not be discussing periodic elements, although it could be done, instead I will use objects, due to constraints of knowledge and time.

Mementurgy

This study, uses a special kind of tool for detecting memories in the object that should not be there and is always done after production of the elemental substance that is the object, the object has been modified by an aura that altered it's substance in such a way, that it is not it's original and true form. This tool is a small bead with a hole through it, this object permits the recovery of the the corrupted shape of the substance.

Mementurgy is the art of removing those peices from the object and using another removed part in its place, thus wherever the ball lands is where one must remove the objects portions, the ball is filled with paint that splatters on contact.

Removed portions can be used with other parts, but never of the same kind or object it was taken from. Overtime and work this always creates an original object, because they object has a portion removed and a new portion fitted to its form. 

This portion of explanation is rather simple, but I am more interested in the metaphysics behind mementurgy as well. 

The story, behind the act is that a divine being wanted to remove novelty from the world by corrupting each unique object into objects that are all the same, through this he caused all objects to loose their orignality within certain degrees. 

But another divinity desired to resolve this concept and thus began it's quest by sending those interested a bead with a hole in it, such that they could recover the old worlds memories before the great fall of orignality.

Thus we conclude this portion because I have become bored of this concept and can't think of more to wrte about with it. 

Thursday, February 22, 2018

Where have I gone, where is the place called home...


This was a few days ago and the things I had seen on that day


A few days later I saw other things, their just pictures, because the meaning is too vast.


I'm too far gone now, their are words that could describe the things I see. But people don't bother to listen to words they don't understand. They could but they won't, thus I am ever away from myself, because I cannot communicate with those in the places past. You know no context of the plot today.

I have memories, but they are difficult to define and their is a wall of creativity between me today and me yesterday, that spans a year alone going farther then I thought I'd be going. The pictures above are things beyond the known of the traditional person, or atleast thats how I feel.

They're similar, but their are things different about them, like the whale in the second that entered my head backwards in time and told me of boredoms line, I saw on those days, the three moons that are earth and drifted into the inversions and unifications of the original words I spoke.Each sphere is another earth however, and each thing is but a path across the road. I have yet to find one alone.

Still, this blog is about the journey onwards after this and the travels I will take across it, you may be confused by my train of thought these days, because it just goes on after the boredom, after the story has continued their is just more going on and things shift in time. 

Their is no reason things should change today. I feel this is one root to showing how it is anything across time, how it will be different all the time, how it will change and grow forever in directions timely. But that their are things that can be done, to make new things to do at any time.

Thus I will post my thoughts and work every day, from where I am today.

Monday, January 29, 2018