Monday, March 5, 2018

Geometric timespace geometry: level 1


Spacti, Whole knowledge of my current domain

Spacti represents the totality of the previous post, from the angle of above, thus he represents the aver and unity of the qualities just mentioned at the edge of the last blog post.

Thus he represents:

  1. Origin
  2. Cardinals 
  3. Reaction
  4. Advancement Meetups
  5. Eventuality
  6. Orientation
  7. Goalposts
And the unifications of these things, however the topic of this post is not to go past this situation but to simplify and discover something new from the insperation of this location. Such that we will be creating a timespace world of interaction, that is located outside perception in another direction then the atom.

We will also apply the theory itself to the insperation and the goal of its creation. Such that we will use the above list of variables to construct a more complex system of reality, in similar to substancience in nature.

Thus to begin, we will list our goal posts, they are as follows:
  1. Interactible system
  2. Use in timespace exploration
  3. Goes outside traditional physics
  4. uses math
With these basic goals we will now drift towards our system from and origin as follows:
  1. Mirrors above 8 systems
  2. Drawn geometry
  3. Outsider locations
  4. Mirrors reality unequivocally
The system begins now:

Geometric timespace drawing travel. Towards animated timespace animals and environment.

This is an instructional guide to geometric timespace feilds for directing reality, these are a form of matter that exists outside the observable, meaning they exist within their own substrate of reality, thus they cannot be accessed with the same tools, nor the same results. These geomtric shapes can be designed in accordance with the will and are thus shapeable tools of advancing and completing situations. 

Each of its linear aspects has a physical quality to it, that helps better describe and understand the mechanism behind these objects that aren't in reality but can be controlled easily. Through directing the flow of time within your desires. 

However, the nature of these geometric shapes is still quite uncertain, beyond the potential to draw these things constructively, going from linear worms to mapped animated environments.

However, to better understand how they function, I will physicalise them into the fabric of reality.

Firstly, we should begin by understanding the nature of them, before we relate them to physicality thus we create a metaphysics of timespace geometry, starting with the application of origin.

Origin points in time

The first place to begin with any subject is always the beginning of the situation and thus it is wise to begin our understanding of the nature of these qualities, with the beginning of them or the origin of the time itself. We therefore must describe the variables involved in a starting point.

The equivalent variables to the knowledge base we've acquired, in this case are:

  1. Faith -> Local
  2. Wisdom -> Rescources
  3. Fear -> Limitation
  4. Madness -> Effort
These concepts are the essential origin data, that we require to better sustain our cicumstance of beginning. They are better described as follows:

Local: Is the location of origin, where one starts their situation of interest and how they or it will begin. The basic physical environment of  beginning, the basic setting for the scenario that follows.

Rescources: Similar to the location, the rescources are the smaller units of ability within the thing or individual that permit the things possible within that specific local, such that the things acquired previously are the rescources.

Limitation: The known things that one cannot do, the basic rules of reality in the local rescource dinamic wich provide the things that are and arent possible to that point, their are no trees where their are no trees.

Effort: The energy form of the situation, how much effort is going to be used to attain this future of the origin, which potential feild of possibility will it enter through that effort is dependent on that effort and thereofer it is relevant to the scenario.

The basic understanding of these principles is required to better know the physical laws of these strange qualities. The manner of their physics is uncertain currently, but we will follow through on that now.

The essential understanding of these qualities as the physical forms are as follows within the timespace realm:

Locals -> Feilds : Which are the empty container of data within wich certain objects drawn are held in containment each is unique and built from the  drawns in question.

Rescources -> Drawns : Which are the objects within the feild that contain within themselves limits that effect their own destinctions within the system.

Limitations -> Cores : Which are the limiters of the situation within the object itself in relation to its kind, such that they destinguish the variety of things in question by existing as the definition of that thing itself

Effort -> Energy : Which provides the capacity to change the core, drawn or feild within the circumstance in question to varieties of other differences, this effort always equals the value put into it.

Aka: Feilds store Drawns wich contain Cores, all of which are effected by energy in simple terms.

These four variables can be made into a basic math equation that will become relevant later on with its relationships to other things within this topic. It is below and is not division nor addition operations.

3{2{1
------- 4 -> 1 == 3}2}4
    4

If 4 was directed (->) at 3 the result would be different.

Well looking back at our end goals, we have already begun to use math within our situational system of time, as you can see I have changed added a core within the feild and my own specific Drawn body. 

Whats interesting is the relationship between this equation , you or another object. This is why the equation functions better when you reference words instead of numbers, because its an object oriented math rather then a numerical measurment.

Forest{Axe{Broken
------------------------ ----> ( e -> Forest ) Gather fallen wood.
Trying to get wood

Thus we have a basic timespace basis for travel among its essential limits, objects and location.

Still we have more things to venture into with the following


Cardinal Directional spin:


When thinking of how to acquire the thing we seek, their is an effort involved and this effort energy permits the capacity to go in that direction, however dependent on how it is approached in thought the result is different and dependent on direction of travel.

If you think of a point, and draw a line, we discuss this portion as the direction the line goes in after exiting its origin.

We'll divide the topic into four parts as per prior traditions of use. In reference to the situations idealised model, to better create a system of exploration.

Ita ->  Straight
Morius -> Poled
Ypoc -> Merge
Aver -> Pattern

These things are the four systems of direction when seeking out a means of effort that results in the ideal end. The following explanation and equation will further advance our understanding of their properties:

Straight is the direction travelled after origin and the travel towards the end goal. This is how we travel across time and the means through wich the end goal is accessed from one time zone to another.

Poles are the things between these two points that must be avoided to gain access to the thing on the other side of the linear direction, essentially they are problems to help orient the situation.

Merge is the force by which the poles bond with the straight to create the resulting readjustments through which the passage towards the other end of time is accomplished.

The resulting pattern is the final concept in this circumstance and results in the the guiding system for the travel across the time zones, permitting the resulting circumstance required to come about.

The system that is created permits the drifting across time zones in a very relative and concise manner, as will be properly described in the following equations.

1->B<-2
      !
     X = 3

This math equation is incomplete, because it lacks the actual means to guide the individual in the right direction, thus this simply states that your origin when merged permits a reorientation towards a greater location. To know how to do this reorientation is the what we learn in the second equation. This is finding the problem root value of the circumstance. It is the advancement of the previous equation ( due to it being innacurate )

Limitation + modification
------------------------------- = direction of travel
              effort

This equation is explained by the following explanation, one takes the limitation and simply modifies the situation according to that limitation, divided by how much effort you want to put into it, this produces the direction to travel in. For example:

No wood + look for more
------------------------------- = Look for more wood in the surrounding 10 km.
              10 km

Thus when this equation is placed between the numbers one and two of the previous eqution ( B ) then we are able to orient the direction to go in to arrive at our destination.

Though we must know where were going to know how to orient this equation in the first place, such that it actually goes somewhere.Combining our first and second equation, we have:

 3{2{1
 ------- 4 -> 1 == 3}2}4
  1 + 3
(-------)
     4
That looks confusing, but its the previous two combined. 

Anyways, we need to move on to the later portion of this topic, the greater understanding of this orientation ( basic options ) Thus I will expand on the physical portion after the four first things are understood.


Optional distance ( probably not optional in the way you think )

The distance traveled between a thing and another can vary and their are atleast four kinds of distance one can travel between, through this travel we can take up consecutive distances of travel towards our desire and as such create productive journeys that end in a specific distance and could continue or further themselves past this level.

The four distances have names related to how difficult they are to travel too:

Minute: A short and simple distance that requires little effort.

Hour: A distance of actual work, like the travel of this post.

Day: A distance of a long length that will take days to complete and properly manage.

Year: Much longer then a day or two, this will require a lengthy period of effort to achieve and thus likely requires others to help with it aswell.

Each travel distance represents the amount of time it will take to complete the journey, not total but minimum, thus you use comparitive levels of work when measuring the potential length of time, but this is merely an estimate of time. For example, this project will take somwhere from several hours to a few days to complete from this point.

However these time periods can also be linked to the kind of work you are hoping to achieve and their are different forms of those inventions that can take less or more time, for example:

If I wanted to go to the past, i have atleast four options:

Coincedence ( Minutes )
Museum of history ( Hour )
Design a videogame interface ( Day )
Reconstruct the entire event with actors ( Year )

Thus this aspect of the work travel, is simply deciding how extreme you plan on going with your desired outcome in question, are you spending a weekend on this project or are you spending your life on it, depending on the answer, you will come to a different result.

This is the means by which we decide how far we go with the system in question, to better work on its process. 

Their is further detail after this within the basic physics understanding that we also wanted to explore, after that we will continue with the other end of our journey of travel. 

Physical study of spacetime "Putty"

Currently, we understand this means of travel as an equation, but it implies certain features of reality, atleast in basic, about travel through spacetime itself. We find ourselves in a world ( Feild ) containing objects ( Drawns ) that behave specific ways ( Cores ) and can change this structure or space by traveling in time ( through it ). To do this, we map out the cores of the world, the limitations between us and our future point, such that we attain that location.

We can thus travel across broad spectrums of reality, through understanding this tool, so long as they begin where you are. It does however take an actual journey across it, to attain that location.

These basic strings or lines of travel are the essential means to broad interactions and through our growing knowledge of them, we will be able to make arts of the strings that link this point in life to another. 

These links across time, are not in time and rather exist outside of life, within which they are oriented within the angles available, their exploration leads to their specific realisations in spacetime. Our perspective of them, is merely the travel through one and the process within wich we take.

Therefore, we cannot observe one of these directional references, while using it constantly. What we can do by not seeing one, is project where it will lead and journey there, through our process of thought. However, it is possible to manipulate them effectively, as we will observe later in this post.

Goals to travel to.

To better know the travel system, we need to understand the other end of this journey, to better know where were going and what this really means in physical.

We do so easily, with another sphere of feild. To better know our goal, this is a good starting point, as it tells us what were looking for (it also helps to remember I sort of did this with this very post.) If you don't know what I mean, I mean that one takes the feild, drawns and cores of the future point and lists them as they would the origin.

Forest, Magic, non-coincedence
--------------------------------------
            Year level effort

However, we do not change this one, instead we use it as the other end of the equation, the place we want to make our current circumstance become. Such that it advances towards the second point of interest.

This is the exit of the travel, where it ceases to journey and thus we use it as a means of coordination for the origin in question, which would look the same but be changed towards the other ends goal. Their is no inherently new information within this portion, as one feild is the same as another.

Orienting the future:

Once you've developped the two ends of your travel journey, and have made basic adjustments based of your cardinal direction of travel, it is now time to orient your journey from the other side, because without a general idea of where your going, you will not find exactly what your looking for.

Essentially this is very similar to cardinal direction, except the travel state is in reverse from the future rather then towards it. What your doing is figuring out how that future event takes place from its perspective rather then your own.

For example:

magic without using coincedence is not science, thus to find magic we need to figure out where the two meet from the future back, where the present can diverge to the future. 

In comparison to Cardinal direction, which would find the limit between the two by saying that magic would require mana almost certainly and that through that we seek out mana. 

The difference is mostly that your building a bridge between past and future, through alternating between deconstructing the idea in the future and reconstructing it in the past ( present ). Thus try thinking of means of deconstruction in orientation and reconstruction in cardinal direction.

The function almost the same, one however travels in reverse and transfers the information back to the present, much like saying that some advanced virtual reality requires nanobots in the brain, while we are trying to overcome the limit of the very concept. 

Their are several ways to work with the two sides of this interface, ask questions on how you want the circumstance to arrive as you search along the line of time, noting that the end result may be simpler then initially imagined.

Thus using deconstruction and reconstruction of the goal to arrive at its end is quite useful for arrival in that point. What is uncertain is how quickly this will manifest over the course of the attempt and work involved. As you may realize their is more requirements then initially anticipated, thus this focal work may take time.

Instead of asking how to overcome the limit, you ask what the limit was, to then unravel the right direction to arrive at the destination, instead of overcoming the limit with cardinal direction, you generate the limits to then overcome. 

In many ways, you've already learned to do this with cardinal direction, but its vital to seek out the difference between your present and the future.

Advancement in the physical study will be done together after the three remaining aspects are mentioned.

Eventuality of arrival

As you traverse the limitations towards the goal, you should also consider the consequences of your actions and resolve them as you approach the very thing you create, such that the limitation advances in an appropriate manner. As certain things do have consequences that are forseen through the journey ahead.

Further, you may note requirements to attain the time zone that may require outer persuits towards the eventual one, thus you may be required to continue using this tool to approach those lesser goals of the higher goal. 

These two aspects are this corners topic and permit the arrival to be smooth and not sudden, as you do not want to spoil the quest across time.

Put simply, think constructively about the thing you wish to do and move towards it appropriately with both work and ethics, this will greatly increase material success as the two are relevant ( material reality and the temporal travel ). 

Through working with the travel, the arrival leads to the conclusion and once you know what you must do to arrive, you have entered the eventuality, where it is merely the completion that is relevant, because you know already how to attain it. 

All you must do in this stage is the work that remains after writing out your plan, like taking the plane after having bought your ticket.

Advancement Meetups at the end:

This is the cascade of completion, when you have arrived and can persue other things following the arrival, however, I will take this occassion to give a complete example of the circumstances, and simplify the explanation to its basic four components.

In summary:

One takes their environment as a starting position and their end goal, then they orient the limitations from the future back, before working with the knowledge of those limits to encounter the end goal result. Aka

Start, End, Limits and Resolution.

Note that this basic coordinate system is not what it appeared at the beginning, when I completed it, but is still totally what I was looking for. 

However, due to the end of this post having not arrived, let us use the new model to complete the end of this post:

The end was geometry of timespace travel and not just travel.

Taking our end with our beginning:

Timespace travel -> Geometric timespace travel

We find our limitation:

One dimensional line of travel, which is hardly geometric like a square or cube.

And realise:

That we just have to draw shapes with lines. 

However, I cannot begin a geometric drawing right now, because this post is already quite large and I should really post this today. Thus I will continue with geometric travel at a later date ( five minutes from now i will begin ) 

But we will conclude this with an image of what dwells beyond the principle of this post.


The timespace cascade at the top of the staircase of dreams.

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